12 things I learnt from Agile Manchester 2023

Reading time: 5 minutes 

Below are my key highlight and insights from 3 days of Agile Manchester 2023. You can skim-read it to things that catch your eye or deep dive by following the links to my notes taken during the talks. Please note: expect lots of typos and mistakes in my notes. If you have any questions, then let me know. 

Still too long, didn’t read:

Day 1

Mathew Skeltons talk On CD at scale made me realise that agile, scrum, continuous delivery, DevOps, quality engineering etc., are all trying to achieve the same outcomes – smoothing the flow of work while simultaneously improving speed and quality in a sustainable way for engineering teams to deliver regularly, repeatedly and consistently. With each, in some instances building on top of whatever came before. But after some time of trying to work those methodologies and failing, those terms become trigger words, so we have to find another way to talk about it and get people on board. 

So it doesn’t matter what you call your approach. As long as you have a common understanding, then you’ll make progress. 

Emily Webbers, Why can we just get along? It showed me that multi-disciplinary teams are critical to successful teams, and you can use the capability comb to help people connect. Another insight I had was that how we collaborate in teams varies a lot, so having a better definition of what collaboration means might help people do more of the effective type. 

Lianne Mellor and Nikola Goger’s BFFs & rocket ships talk showed me how valuable a strong metaphor can be to hang your idea off. They used rocket ships, allowing people to bring in their ideas of space exploration. This creates a shared understanding and minimises the interpersonal risk people need to take when asking what something means. Documenting the terminology is also valuable so people have a backup when clarifying their thinking. This only lasts for a while but can be enough to get an approach started and people to buy in. 

Racheal Shah’s talk, Delivering delivery metrics, showed me how valuable building credibility is before heading into metrics conversations with teams. She did this by first getting to know as many people 1 to 1 as she could, having open forums for people to chat with her and sharing documents of her thinking and background. This way, the people that want to engage know where you’re coming from and the value of what you’re trying to do. They will eventually help spread that message if they buy into your approach and ideas. 

Charity Major’s talk, is it time to fulfil the promise of continuous deployment taught me two things. The first is that software is not like a wine that ages better with time but is more like milk that gets worse, so we should ship it as soon as possible before it spoils. The other was having the engineering team truly practising continuous deployment is an excellent tool for retaining and recruiting people. Everyone wants to work on delivering meaningful value, not toiling with technical debt you might not have even caused. 

Day 1 highlight 

Day 2 

From Dr Lewis’s talk, psychological safety – how to boost creativity and increase collaboration– backed up many of my thoughts and ideas about PS. But one I had yet to hear before is the first attempt at learning or, shorter, Fail. 

I learned from Jaimella Espley Laughter and High-performing Teams that Laughter could help people bond and feel more psychologically safe. I also learned that play is an excellent tool for encouraging Laughter, but also that it shows people that it’s ok to express yourself in a way that is none judgmental. You also don’t have to be funny. Find the little things that make people laugh, amplify them, and iterate. It won’t always work, but eventually, you’ll find something that does. 

For me, the underdog talk of the day was Giovanni Asproni’s remote mob programming in a high-stakes environment. This team built the UK’s COVID-19 app for track and trace. I got four takeaways from this. 1. In a high-stakes and pressurised environment, remote mobbing is a great way to ensure you create a high-quality and on-time product, regardless of your team’s skill level. 2. The bottlenecks in any team are always at the interaction points. So limit them as much as possible by stopping handovers and mobbing/pairing on work. 3. Leaders can act as firewalls and gateways to your engineering team, so use them to shield them from distractions. And 4. working in a mob forced you to work through your differences. You can’t put it off or ignore it for very long, so you have no choice but to either find a way through or someone has to leave. 

Day 2 highlight 

Day 3 

Annette Joseph’s talk, seven steps to Unlocking the Power of diverse teams, showed me a great way to help people connect to the idea that our in-groups are often less diverse than we might think and are usually products of our environments. So if you want more mixed opinions in your life, change your environment. She also introduced me to the concept of group attribution error which is similar to the fundamental attribution error but applied to how we think of our in-groups as rational and logical people but our views of out-groups as illogical and prone to bias. Also, our brains reward us when out-groups fail and feel pain when our in-group fails. This reinforces why we like people that look, sound and act like us. 

Jon Ayre’s talk, Agile at Scale, taught me an important lesson: context limits what you can see within a given situation using a simple game that asked people what the following symbol meant (X). Most said the letter X. But to a Roman, that would have been the number 10. He then asked how you would make it a 9. You would add ‘I’, which makes ‘IX’. He then asked how did you get 6? We all said it would be ‘VI’, but one person said to add ‘S’. Because we had all been thinking of Roman numerals, our brains couldn’t see the seemingly obvious right in front of us. He also showed me how much we are products of our environments using an example of experiments on rats. If given limited food, they would fight and kill each other. But if they were put into enriched environments and given the same amount of food, they were more willing to share and survive together. It’s often not the person (which is our bias of naive realism at play) but the environment that makes people behave the way they do. Culture is a response to the climate, so don’t try and change the culture to change people’s behaviour. Change the environment. 

Valerie McLean’s talk, it’s simply not that simple, showed me soo many things. But, if I had to narrow it down, it reminded me about complex adaptive systems and the four categories people can often fall into when coming up with solutions to problems. These are – Hierarchise, who see issues due to lack of rules. Egalitarians see problems stemming from the weaknesses of a community and that we need more solidarity. Individualists see things done to people not playing their parts, and fatalists see everything as doomed. Ceri Newton-Sargunar helped me understand how these could connect to our fight, fawn, flight and flip response to fear. Valerie also reminded me of enabling constraints, which I’d forgotten as a tool and need to use more. She’s also onto a great idea on 7 steps on how to work with complexity, which is worth keeping an eye on.

Day 3 highlight

  • It’s essential to work with people who have different perspectives and backgrounds from you because your domain context can limit what you’re able to see. Jon Ayre emphasised this point in his talk on Agile at Scale.

How We Built Testability with Psychological Safety [External post]

Ben Linders recently interviewed me for my talk at AgileTD on how we failed at testability. That resulted in this InfoQ post about how to build in testability you need developers and testers to collaborate. But to be able to do that, you need psychological safety  

Testability can enable teams to make changes to their code bases without requiring extensive regression testing. To build testability, team members must collaborate and leverage each other’s unique skills. Unfortunately, effective collaboration does not come naturally to people and therefore needs leadership to nurture people’s ability to speak up and share their knowledge. 

To continue reading, head over to https://www.infoq.com/articles/testability-psychological-safety/

The courage to supercharge your testability

Testability is all about building quality-in. It’s about identifying known issues before they become a problem while coding. Pairing testers into this process can supercharge the testability feedback loop. It can allow you to pick up known and unknown issues.

But pairing devs and testers together needs courage. Courage so that both disciplines can take interpersonal risks and share hard things such as what they don’t know, don’t understand or mistakes they’ve made. This will need both groups to listen, understand and ask questions to help each other through the process. Both groups will need to show curiosity, humility and empathy for one another. You will not only feel uncomfortable during the process but it will take time too. The temptation to go back to inspecting for quality – dev and test handing work off to each other – will be hard to resist.

Pairing for testability is not just pair programming but working together to understand what the behaviour of the code being written should and shouldn’t do.

Devs and testers should work together to leverage the skills that each have, not get hung up about the skills they lack. If your pair is more exploratory focused identify ways that allow you to make the best use of those skills. If they are more technically inclined then focus there.

Remember the key is to build quality-in not inspect for quality. So what can you do now that helps your team move in that direction?

13 things I’ve learned from running remote workshops

Over the last 12-18 months I’ve been running a lot of remote workshops and during that time I’ve learned a few valuable lessons along the way. Most of my experience is based on translating and running an in-person workshop to a remote online workshop. The in-person workshop I’ve run 4-5 times and the online workshop I’ve run 8-10 times. The nature of the workshop is to help a team collaboratively create a model of how they work and then use that model to improve their ways of working. So it requires a lot of participation from every team member to be successful. What was my measure of a successful workshop? One that results in a visual model that everyone in the team agrees is how they work. 

With that in mind, this is what I have learned from running remote workshops that require group participation. 

1. Practice your setup if using screen sharing with slides and other apps 

Always check that what you plan to screen share works with your video call tool of choice. I’ve found that it never quite works the way you think so it’s always worth checking out beforehand. I’ve noticed that different apps can behave differently when screen sharing in full screen mode so a dry run of exactly what you plan to do can help iron out some of these issues. I’ve also noticed if you’re switching between apps e.g. Miro and Powerpoint then check that things switch back correctly as sometimes they don’t always switch the way you expect it to. I’ve also started to check with the audience that they can see what I want them to as there have been too many times I thought I was sharing and wasn’t.

2. You need to do more up front planning for remote workshops 

You have to plan for any workshop but with remote workshops, you need to plan for every eventuality.

With in-person workshops, you can experiment with ideas on the fly but this is trickier when people are remote. The main issue is communication. With in-person workshops, it’s really easy to tell everyone what you want them to do and then get almost instant feedback on whether or not they’ve understood it. But when people are remote you can’t see the feedback as easily so often you have to wait for the output and judge from that which can be harder if attendees are in breakout rooms.

3. Factor in extra time for tools

Online sessions typically require digital tools which if the group is unfamiliar with will have a learning curve which eats into your workshop time. But with in-person workshops you tend to use pens and paper which everyone understands how to use and if there are any difficulties in using the tools you can physically see what’s going on and intervene. Unfortunately I’ve found that with remote sessions it may not become apparent that something isn’t quite right until the results of the task can be seen. I’ve started to add 5 minutes of buffer to any group activity as it normally takes them that long to get going on most occasions.

4. Remote workshops can be more democratic and can give everyone a voice 

Remote workshops tend to level the playing field and physical presence becomes less of an issue. It can also be more democratic in giving everyone a voice if tool based signalling is used to indicate you want to say something. In some cases I’ve found using chat features can help some to share their thoughts or approach hard to discuss subjects too. But all these features can take longer so make sure you factor this into the session.  

5. Breakout out rooms of 3 are best

I found that limiting breakout rooms to 3 participants works best. The lines of communication are simpler, people contribute more and the overall result tends to be better. With groups of  4 or more, you start to see the dominant members taking over and the quieter ones sitting back. But in groups of 3, this doesn’t happen anywhere near as much.

6. Remote sessions need more breaks

I’ve seen participants during in-person workshops, while not ideal, quite easily contribute to 2-hour workshops, have a 10-minute break and go again. But for remote sessions, most people need a break almost every 50 minutes to be able to participate in half-day or whole-day workshops.

One of the main reasons being reported is fatigue. My guess is that in-person sessions do not cognitively overload the participants as you can use a lot more of your senses to understand what is going on and move about the room. But with remote sessions all you have is sound and a small field of view. So you have to listen more intently to what people are saying and generally stay seated/standing (if you have the option). Therefore giving people regular breaks gives their eyes and ears a rest.

One thing I would also suggest is encouraging the participants to step away from their screens during this time. I’ve found that some take the time to catch up on emails/notifications instead and then feedback that the workshop was too long.

7. Ice breakers are a really good idea 

I’ve found on occasions that people have come in from back-to-back meetings so it can take them some time to get into the workshop. Ice breakers can help participants to break out of whatever they were doing before and quickly and easily get into the new workshop/meeting.  It’s a bit like warming up before you get into your gym session.

They can also double up as a way to introduce people to a new tool via a simple game, get them thinking creatively or a way for people to connect before getting into the main session. I’ve found that while it does eat into the beginning of your workshop it can result in a better overall outcome for you and your participants. So where you can I highly recommend doing it.

8. Sessions never start on time 

It doesn’t seem to matter what time the meeting starts, I’ve played with 5 past, 10 past and even 15 minutes past. Some people still arrive 5 minutes after the allotted start time. It’s never many people but some people just have more meetings going on than others and it can be hard to get a comfort break in sometimes.  On the other hand you get some people who show up on time everytime. So it’s worth considering what will people do that show up on time and how will you get the stragglers up-to-speed?

Now you can ask the early arrivals to chat ideally or make themselves a drink but I’ve always felt like you’re punishing them for being on time. Which unintentionally sends the message that it’s ok to be late too. Ice breakers can be a good fit here as it gives the early arrivers something useful to do and if it’s a good ice breaker the late arrivers might just feel they missed out on something so they might try and be on time in the future.  It also means they are less likely to disrupt the main session trying to get up to speed.

9. Remote session can take longer 

Now, this may vary from workshop to workshop but from my experience, the modelling sessions I’ve been running have taken nearly 2-3 times as long. I think this comes down to a lot of different factors such as the participants’ familiarity with each other, tools being used, the outcome you’re trying to obtain and more breaks. So being able to test out a workshop is a good idea to figure out your timings and if it will need multiple sessions.

10. People are not paying as much attention as you might like

I tend to find that I end up repeating instructions during workshops quite a few times so keeping them simple and available in multiple formats can make this easier.

This goes for in-person workshops too but any instructions, objectives (if critical) and information (if complex or new to the participants) should be verbally and visually represented during workshops.  I’ve also found making it easy for participants to find for themselves can be handy too.

11. Don’t expect people to follow your instruction to the letter 

Just because you said use a felt tip pen they might use a biro.  Just because you said to use plain paper they might use lined.  Just because you offered to send them the resources don’t expect them to say yes to them.  Always think about how people could interpret your instructions. What might be significant to you may just seem incidental to them. In this way, in-person workshops are easier as you can give them everything they need and tweak instructions as you see things happening.  So if some requirement for your workshop is important and an equivalent  can not be used, make sure they know this upfront otherwise you might get some unexpected results.

12. You’d be surprised at what a pain it can be to take a photo and upload it 

For my workshops I thought that doing some drawings, taking a photo and uploading it to Miro would be quite easy but in general, it causes quite a few issues. Most people’s photos are taken at quite a high resolution and not everyone is familiar with how to lower it. So when they do upload them they can take a little time and being quite large means they almost always need to be resized – taking more time. Getting the images onto your PC can be tricky too as there are quite a few ways to do this and I was surprised how few people knew how to do it. While none of the issues are a major problem when you have enough people experiencing different issues at different times, the easy job of uploading a photo becomes a real time drain. I’m sure this will get easier with time and/or using dedicated apps but be sure to factor this in if you want people to upload images.

13. Always summarise what people have been doing and why 

I have always underestimated how often it’s worth repeating the aims of a workshop to the participants. Just because they have accepted the meeting invite and you have personally explained it to them it doesn’t mean they will remember why they are doing what they are doing.  One of the things that I’ve regularly gotten in feedback is people not being sure what the outcome of the workshop is.

I think this is because most workshops are completely new to attendees so they are taking on board a lot of new information. So they tend to miss the details and instead focus on the current task. What they tend to remember is the beginning, any significant events during and the end of the session. Also significant events might not be what you want them to remember as it could be someone making a joke or how a tool failed. So make the best of the start and end if you want them to take something away from your sessions.  

Which is best, remote or in-person? 

From my experience, I’ve found that both have their strengths and weaknesses. Remote sessions can allow people from anywhere to participate and usually involve digital tools which means the outputs are much easier to share and reuse. But the downside is you lose that person-to-person connection and the energy that comes from that. They can also take much longer and may need to be split up over multiple workshops depending on the type you are running.

In-person workshops on the other hand can be much more dynamic. By allowing you to change things on the fly, have a lot more energy which can be motivating and keep people engaged in the session for much longer. I also find they can become a bit of an event especially since we’ve all been working remotely which could work towards helping people engage in the process.  However, they can favour the more confident participants and making the outputs sharable and reusable can be tricker.

So which is best? Well, it depends on your context. If getting together is difficult then remote might be best for you but if the team is still new or you’re experimenting with an idea then an in-person session might be better.  I still prefer in-person workshops as I find that the social element of getting people together and working on something as a group still produces better ideas, faster and in my opinion builds stronger and longer-lasting bonds between people. Which all contribute toward a more cohesive team. 

Speed Vs Quality: Can you have both?

5 minutes reading time

I was recently part of a panel discussion around the topic “What is quality?” and an interesting question came up. Is it always a choice between speed of delivery and the quality of that delivery? The thinking being that if you focus on one you will sacrifice the other.  Therefore, you have to choose one or find some way to balance the two which typically translates to being mediocre at both.  That’s when it occurred to me that this is actually a version of working harder in teams and what we should be doing in working smarter.

Working Harder for Speed or Quality

Working harder in the context means doing the work in the same way you have always done it but trying to do more of it. This typically leads to people taking one of two approaches. One is by working longer hours and the other is taking shortcuts by skipping steps not providing immediate value, then using the spare time for doing other work. 

At first both these strategies work quite well, you get the speed improvement and quality remains about the same. The problem is that all the effort is put into doing the work and nothing into improving the capability to do the work. If sustained for long periods those initial speed improvements will begin to slow and quality will diminish as the system gets harder to work with. Essentially you degrade your capability to do that work which further slows you down and brings quality down with it. 

This is probably why most people, including myself, have always thought of speed and quality as trade-offs against each other. Every time we’ve tried to go faster, the quality of the system has gone down. On the other hand when we work more systematically and usually slower, however, things remain more stable.

But is there another way? 

Working Smarter for Speed and Quality

In this case working smarter is not focusing on speed or quality but on your capability to do the work. Instead of just trying to go faster or improving the quality of the work, attention is focused on how that work is done. Specifically if any improvement can be made that could lead to improved speed, quality, or both. 

This is where things can be a little counterintuitive. At first, while the team experiments with their capability, their speed is likely to drop as they figure out a new way of working. There is an even higher chance of quality being affected as things can be missed, or unintended bugs are introduced.  But, as long as the team can collaborate effectively and learn from their failures the speed and the quality is very likely to improve in the long run. 

The Trap of Working Harder

The problem with working harder is that it’s addictive once you start. When you work harder you tend to see immediate results so it feels productive. Not only that but others notice it too and are likely to praise you for going the extra mile. That initial speed boost can make it feel like you’re getting more done in less time, especially if you’re taking a shortcut here and there. This can trap you into thinking that working harder is the best way to work. The long-term damage of not maintaining your way of working is that it can end up being the only way to get things done.

The Virtuous Cycle of Working Smarter

Once teams start improving their capability to do the work it tends to free them up as they are working more efficiently. This additional capacity is re-invested into spending more time on improving their capability further which can create a virtuous cycle of improvement.

Let’s call it Continuous Improvement

Personally I’m not a fan of saying you shouldn’t work harder but work smarter instead. Not only does it come across patronising but it leads to more ambiguity and misunderstanding. I do appreciate that we need to have some form of common language and having a defined terminology helps minimise the ambiguity and risk of misunderstandings. 

If we must call “working smarter” something then I’d opt for continuous improvement. While there is still a chance of it being misinterpreted, at least it has two of the keywords that working smarter is trying to achieve. 

Conclusion

Working harder and working smarter are two ways you can approach and think about how you are working in your teams. What we need to recognise is that working harder only allows you to choose between speed of delivery or the quality of that delivery. While working smarter, over time, can enable teams to deliver a quality product at speed. 

A good place to get started is having a shared understanding of what working harder looks like for you and your teams. How does it help and hinder your ability to deliver at speed or a quality release? From that identify areas that you can measure so you can objectively show that things are either getting faster, but quality is dropping or slower but quality is stable/increasing. Some good measures of speed are throughput of delivery such as leads times and release frequency. Quality can be tricker as it depends on what quality means to your team but a good proxy can be stability of releases based on change failure rates and mean time to recovery.

From there you can start experimenting with different ways of working that could incrementally improve your ability to do the work. All the while measuring to see if it is moving you towards delivering a quality product but at a pace that is faster than what came before. Which will enable you to move towards working smarter and begin continuously improving your ways of working

Further reading

I’ve only briefly described these two ways of working in this post. A much more thorough and detailed explanation is given in a 2001 California Business Review article “Nobody ever gets credit for fixing problems that never happen: Creating and Sustaining Process Improvement” by Nelson Repenning and John Sterman for which I must thank Joep Schuurkes who shared it with me on twitter.

Special thanks to Sarah Irving for proofreading and providing numerous suggestions to help make this post better than I could have alone.