Test Automation: Don’t report the bugs it catches

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Don’t report the bugs your test automation catches. Report the reduction in uncertainty that the system works.

When you report the bugs you send the signal that test automation is there to catch bugs. But that’s not what it’s for. Test automation is there to tell you if your system is still behaving as you intended it to.

What are automated tests for?

Each automated test should be some isolated aspect of the behaviour of the system. Collectively these tests tell you that when you make a change to the system it still behaves as you want it to. What automated tests do is reduce your uncertainty that the system still behaves as you expect it to.

Framing test automation as reducing uncertainty

Framing test automation as reducing uncertainty help emphasize that there are always things we don’t know. Whereas if you frame it as increased certainty it can give the impression that we know more than we do.

Framing testing as increasing certainty
Framing testing as reducing uncertainty

What happens when a test passes or fails

When an automated test passes it’s sending a signal that this specific behaviour still exists. Therefore reducing some of your uncertainty that whatever changes you made have not affected this specific behaviour.

When a test fails it signals that this expected behaviour didn’t occur, but that’s it. What it doesn’t tell you is if it is a bug or if it was due to the change to the system. Someone still needs to investigate the failure to tell you that.

So what we should report is to what extent our uncertainty has been reduced by these tests. But how do we do that?

How to frame test automation as reducing uncertainty

Well a good place to start is to help people understand what behaviour is covered by the tests. For instance, you could categorise the behaviour of your system into 3 buckets such as primary, secondary and tertiary.

Primary could be things that are core to your product’s existence. For example for a streaming service, this could be video playback, playback controls and sign up etc. Tests in this bucket must pass before a release can be made.

Secondary could be behaviour that supports the primary behaviours but if they didn’t exist would be annoying at most but still allows the core features to function. For example, searching for new content or advanced playback controls (think variable playback speeds). Tests in this bucket can fail but they should not render the application unusable. Issues discovered here can be fixed with a patch release.

Tertiary behaviours could be experiments, new features that haven’t yet been proven out or other less frequently used features that are not considered core. Tests in this bucket can also fail and don’t have to be fixed with patch releases.

But be careful of accessibility behaviours falling into Secondary and Tertiary buckets. They might not be your biggest users but those features are critical for others to be able to use your systems.

Defining these categories is a team exercise with all the main stakeholders as it is key that they have a joint understanding of what the categories mean and what behaviours can fall into them.

Then when you report that your primary and secondary tests are passing you signal that the core and supporting features are behaving as expected. This reduces the team’s uncertainty that the system behaves as we expect. You can then decide what you want to do next.

Exploratory and Automated testing: Using the right techniques in the wrong contexts

Reading time 2 minutes

Exploratory testing is about testing in an unpredictable context and therefore detecting unpredictable failures in our software. Automated testing is about testing in a predictable context and therefore detecting predictable failures. The mistake we make with automation is we try to apply it to the wrong context. You can’t use testing methods developed for predictable context in an unpredictable environment.

While there is nothing physically stopping you neither practice is particularly efficient if used in the wrong context. Exploratory testing in a predictable environment would just confirm what you already knew only slower and less consistent when repeating the testing . While automated testing in an unpredictable environment would lead to false negatives.

It’s also not a one size fits all solution either as we work in both contexts. Predictable when initially developing the software and unpredictable once running in the live environment.

The only way you can replace exploratory testing with automation is to make the test environment predictable. But that would then mean you are trying to detect predictable issues. This then negates the outcome you were looking for which is trying to detect unpredictable or complex failures.

Testing in unpredictable contexts

The best way to detect unpredictable failures is to use methodologies that can operate in an unpredictable environment. 

One of the best known methods is exploratory testing (sometime called manual testing) but there are other technique too. Such as monitoring of the live environment. Which is good for issues we can predict in an unpredictable environment. Observability using logs, graphs and other telemetry to see how the system is behaving in the live environment. This is helpful for issues we can’t predict and need to debug in the live environment. Phased rollout of features using techniques such as feature toggles, blue/green deployments, canary releasing etc. Useful for limiting the impact of unintended issues in a unpredictable environment. Basically anything that allows you to slowly enable a feature for subsets of users.

Using monitoring and observability in conjunction with phased rollouts can greatly improve your ability to understand and limit how new code behaves in unpredictable environments. 

Testing in predictable contexts

This is not to say automated testing is invaluable as it can help detect smaller predictable issues. Which if left unchecked could develop into larger unknown failures that only occur with the right mix of other smaller issues. Some issues maybe within our control (software we develop) and some outside of our control (other people’s software). For software in our control (a predictable environment) automated testing is almost a prefect match. For software outside of our control (an unpredictable environment) contract testing, exploratory testing, monitoring and observability and phased roll outs of software is preferable. 

Control and isolation

Next time you’re looking at testing techniques think about how much control (and therefore isolation) you have over your test environment. The greater the level of control then the more automation you should consider, but the less control you have then the more you should consider exploratory testing coupled with monitoring, observability and phased rollouts. 

Testing techniques

The following diagram will help you see how different testing techniques stack up against each other. This is by no means an exhaustive list and is only comparing them on a speed of feedback, value of feedback and testing environment bases. So the next time you get into a discussion about testing you could use these characteristics as a good way to frame that discussion.

Testing techniques plotted on a speed, value and environment axis
Testing techniques plotted on a speed, value and environment axis

Are there testing techniques that should be plotted on the chart?

Do you agree with the axis? Is there another more important characteristics of testing that should be captured?

How would you plot the testing techniques?

How to document Unit Testing

Whenever you talk about unit testing with teams they never tell you what it means to them. They go straight to of course we do and show you 100s of passing tests. Interesting thing is by calling it unit testing everyone thinks they are talking about the same thing. But when you start digging into how they understand it you begin to see that everyone talks about it and understands it differently.

What do the unit tests test?

A selection of responses to the question what do the unit tests test

A unit means different things to different people but we never stop and ask what does a unit and unit testing mean to you? Why? Well that could be risky as you’re potentially questioning someone’s ability. Which probably says more about psychological safety in your team but thats a topics for another day.

A Unit means different things to different people

So what should you call it then? Well maybe as a stop gap just call it what it is a test that checks code; Code test. Now I know what you’re thinking “thats way too generic!” Which is kind of the point because when you do that the first thing people ask is “What’s a code test?” Now you can start the discussion without anyone feeling that you’re questioning their ability.

What are Code tests?

How do you build a team understanding of what it is?

One of the best and easiest ways is to get the team together and pose them three questions:

Three questions to ask teams about unit testing
  • What does a unit mean to you in unit testing?
  • What characteristics make a good unit test?
  • What characteristics make a bad unit test?

Hand out sticky notes or use whatever online tool your team prefer. (Miro is a pretty good online collaborative white board). Then ask each question one at a time. If you can do it in person then doing this in a big room with lots of wall space is best as it allows for people to talk to one-another during the idea generating stage. Allowing them to talk is advantageous as people will build on top of each others ideas. But this may not be practical for distributed teams.

Building a Team Understanding of Code Tests

Once everyone has had a chance to contribute, group and theme the responses. Then as a team look through them and see if there are any contradictions or if anyone strongly disagrees with the groups. If there is then this is a perfect time to build the teams understanding of what code testing is.

Building a Team Understanding of Code Tests

If you’re looking for some inspiration then watching as a group Ian Cooper: TDD, where did it all go wrong and J.B. Rainsberger: Integrated Tests Are A Scam are a good places to start. Both these talks are quite old now so more up-to-date versions maybe available.

You may find that you need to run the sticky note exercise again to build consensus but essentially you want the groups agreement on what a unit is and what are good and bad characteristic of a test. This will give you a high level understanding of what a code test is.

What do you do once you have group agreement?

So You’ve got a high level understanding but you need to turn that group understanding into something more solid. Something that gives them

  • Alignment with each others understanding
  • Autonomy with how they actually implement code level tests
  • But also Accountability so not only is it their responsibility to do but to do it well
autonomy, alignment and accountability

You could just say “look at the code for examples” but as we’ve seen from before this isn’t always the best way as the intent behind the code may not be clear to everyone that reads it.

Ideally it would be something that is lightweight, but not too light that it’s too open to interpretation e.g. sticky notes. But not too heavy either that no one ever reads e.g. 10,000 word essay hidden in a Wiki.

Lightweight documentation

We need to document it in a way that is quick and easy to read and therefore remember.

The best way to demonstrate this is through an example. Now this example isn’t describing code testing (you need to have that discussion with the team first) however it has all the elements we are looking for.

Example principle

The title is short and to the point which makes it easier to remember but also acts like super short summary of the principle itself.

The first paragraph describes what it is about. The language used is really easy to understand too. It takes no effort to read and comprehend. This allows the reader to spend more time understanding the content rather than trying to decipher the words used.

The second and third paragraphs detail good and bad behaviours respectively. Finally they have a list of links that show where they have demonstrated this behaviour.

The great thing about this structure is that each part builds on top of the previous part. The title gets built on by the description. The good and bad behaviours builds on top of the description and the links give concrete examples of those behaviours so the reader can see them in action or even gives them the opportunity to add their own.

Back to the sticky notes

What To Do With The Sticky Notes

You might have worked this out already by those sticky notes will map onto this simple title/description/good/bad framework quite easily. The what does a unit mean to you would be used to write the description of what unit testing is. The key points from the good and bad characteristics would make up the good and bad behaviours descriptions. Finally all those unit tests you have should be used to demonstrate where those good and bad behaviours have been shown in your code base. You’re on your own for coming up with a snappy title.

Autonomy, Alignment and Accountability

You’ve got your lightweight documentation but how does this relate to creating team autonomy, building alignment between developers and making them accountable for their actions?

Building Alignment through a common language

The description is all about what a unit is and gives a common language for the team to use when talking about code testing. This helps to build aliment between team members.

Creating Autonomy through why not how

The good behaviours say nothing about how to write good code tests just what makes a good test within this team. Hence the focus on characteristics during the sticky notes session. The good behaviours coupled with the bad act as guard rails in what we do want and less of what we don’t. This works to keep the developer autonomy as they still have to workout how to actually do it. If they are unsure they have links to where the team have actually implemented tests that demonstrate this behaviour or they can always speak to the other developers.

Autonomy & Alignment enables Accountability

By documenting the principle using easy to comprehend language to build a common team vocabulary and describing behaviours instead of instructions to create autonomy you increase the responsibility within the development team that they are accountable for enabling the principle. Not only that it makes it that much easier for people to find more information and lowers the barrier to approaching the subject in the first place.

One of the great things about documenting things is that you can point at that thing and say you don’t agree which is a lot easier then pointing at a person and saying the same thing.

How Does This Map Onto Alignment Autonomy Accountability?

In Summary

By following this model you can begin to create a team understanding of what unit testing means to them and create a unified language so that they can talk about. It also lowers the barrier to understanding the approach for others which really helps to improve the overall team confidence in what unit testing does and doesn’t give them.

Documenting your teams understanding of unit testing using this lightweight model means that when people eventually leave that knowledge doesn’t leave with them or slowly erode from the teams memory. Another benefit is as new members join the team they can use this to build up their understanding of how the team approach unit testing.

There is a risk that the information does become outdated but you could use the new joiners as motivation for the team to re-visit old principles and see if they are still valid or need updating. You never know by including the new joiner in this process they may add something that you hadn’t considered before and gives them an opportunity to start positively contributing to the team. At a minimum it kicks starts the conversation again and allows the team to visit old assumptions and behaviours.

You could also use this model to document other principles that the team would like to work by all while maintaining their individual autonomy, alignment with one another and emphasising accountability that it’s up to them to make it happen.

Now you can see if it still makes sense calling them code test, unit tests or something else all together.

Building Quality in via Testability

7 minute read

Back in March 2018 I visited The Design Museum in London and came across the above installation.

What you can see is technology design classics all the way from the first transistor radios on one side to the very first digital clocks on the other. With everything else in-between.

If you stand back far enough you begin to see that they are not just randomly placed on the wall but in a particular order. As each piece of technology progresses in its evolution you begin to notice that it starts acquiring functionality from the technology around it. Not only that but they start to shrink in size at the same time. Eventually you realise that all of that technology has been assumed into one device: The mobile phone which is placed right in the centre of the wall.

With the older technology its size and its complexity was on show for all to see. The mobile phone however is different. It actually looks quite simple on the outside with only a screen and a few buttons. But once you turn it on you begin to realise that this is something quite different to what has come before. It can not only provide all of the functionality from the technology that came before it but much more through the use of the internet. This isn’t just limited to mobile phones but pretty much all technology that comes after. From TV’s, speakers and wrist watches everything is slowly being interconnected via the internet.

The interesting thing about a lot of this new technology is that it is actually been developed and controlled by only a handful of companies. Who on average have more resources than a lot of other more traditional companies combined. On top of that they have oriented themselves around the users unlike any other company before always working to provide them with best experience they can come up with. It’s almost like they know every users is a click a way from moving onto the next thing but something keeps those users coming back. It sometimes look hopeless competing against them, so what do we do?

Software is eating the world

Marc Andreessen back in 2011 wrote that “Software is eating the world” which actually gives us some hope. Software allows us to compete again and perhaps tempt those users away. Remember just as the competition we are only a click a way too. But what is going to get those users to click something new?

We need to be able to try different ideas and get them in-front of our users to start seeing what works and what doesn’t based on real data and not just what people think is working.

Leadership to build Collaboration and Purpose

However to be able to start doing that we need to start working better together as software teams. Simply having the best developers is not going to cut it. Research from Google’s Aristotle project showed that this wasn’t the case but 5 other team dynamics where better predicators of well functioning teams. These being psychological safety, dependability, structure & clarity and meaning & impact.

Side note: Psychological safety is all about leadership and interpersonal risk taking and not just saying this is a safe space. Read The Fearless Organisation to learn more.

Once we can collaborate more effectively we can build psychological safety, dependability and structure into the team. From there we can start working on the teams purpose. What is the teams reason for being, what are they trying to accomplish, how will this help the organisation? Purpose is all about providing the team clarity, meaning and impact. But simply asking people to collaborate and giving them a purpose isn’t going to build the team dynamics set out earlier. It’s going to need leadership to build the type of collaboration we need that has those characteristics. Leaders will need to be more hands on demonstrating interpersonal risk, building dependability between team members and setting up what the initial structure to the team is.

What is quality?

For arguments sake let say you’ve been able to get someway to doing that. Now what? Do the user of your systems just magically start appearing? Team collaboration is only one part, now you need to start iterating on the system. You could just get the team to build whatever they think is a good idea and get them to do it as fast as they can. The risk is releasing half-baked systems that end up causing you or worse, your users more problems then before. The thing is users tend to want a quality product, but quality is subjective and so means different things depending on your view point. From the lenses of quality :

For your Organisation quality could be whatever helps them reach their targets for that quarter or year.

For your Product owner their measure of a quality product could be a system or feature released on time.

For your Team it could be a system that they can build, deploy, maintain easily.

For your Users, well it could be something as simple as it just works. – Lenses of quality

Building Quality in via Testability

If quality means different things to different people how can you build quality into a product? By building in testability instead. What testability does is start to make your system objective. Meaning that instead of people saying the system feels easier to work with or they think it works correctly you use tests to back up those feelings. Those tests have to be built into the system during development. It is not something that can be added on very easily after the fact and especially by people who haven’t built the system in the first place. Testability is not about testing the system end-to-end but piece-by-piece. Each piece being a specific type of behaviour the system provides and tested in isolation from the other pieces. The scope and definition of the behaviours should be decided on by the team collaboratively. Unit testing can help with testing like this but everyone has a different opinion on what a unit is and therefore have very different approaches to testing a unit:

What do the unit test test?
4\ Everyone seems to have a different opinion on what makes a unit but also what makes a a good and bad unit tests

Which is why I have a problem with calling them unit tests and outlined how you could define them by calling them code tests first and then building a team understanding of what they are.

This type of testing is what I think gets us towards what W Edward Deeming (1900-1993) known in his time as the leading management thinker on quality when he said we should

“Cease dependence on mass inspection. Build quality into the product from the start” – W Edward Deeming

So do we just need to work better together and building in testability to solve all our quality issues?

Software ate the world, so all the worlds problems get expressed in software

It’s been 9 years since Marc Andreessen wrote Software is eating the world. Ben Evans (a business analyst who worked for Andreessen) recently said in his presentation Standing on the shoulders of giants

“Software ate the world, so all the worlds problems get expressed in software” – Ben Evans

You can build in all the quality measures you want but that doesn’t address any of the problems we’ve intentionally encoded into the system. You are going to need someone who understands how the team works (and how the problems are encoded into the system), knows how the system is deployed into the real world (and the domains in which it is used) and who those users are (and what they expect of it). That someone already exists within teams but most teams have simply been using them as a safety net to check their work and to channel my inner Deeming “Carry out mass inspections of our systems”. We’ve called them Testers but maybe it’s time we start to think of them as something else?

Software levels the playing field again and allows us to innovate in ways that no other tool before it has ever allowed. However to do so we need to work collaboratively as teams to build testability into our software systems and testers to raise awareness of what quality is for our products. From this foundation we can begin to compete again and really start offering ours users that temptation to click something new.

What is Contract Testing?

And Consumer-driven contract testing

This is a follow on from Contract testing: Why do it

First some quick definitions:

Consumer
Is someone (a dev team for instance) that makes use of a third party component or a combination of components (a system). They consume the service provided by the component/system.

Producer
Are the people (a dev team) who build the component or system and make it available to others to use.

Test double
To keep the tests fast you will be using a Test double of the producer in the majority of your tests. More specifically a stub that is very simple and responds how you tell it to.

Remember don’t mock what your don’t own.

Avoid using mocks for contract tests otherwise you’ll be creating another job for yourself if you attempt to mock the behaviour of your producers. Always think of the producer as a blackbox so don’t make assumption on how the internals of the producer work. That is not your responsibility. A stub should be simple and easy to see how it works and will generally just respond with a simple response.

What is a Contract test?

Contract tests are automated code level tests written from the viewpoint of the consumer. They check that the producer exists, responds to a given request and responds in the format expected by the consumer. A simple rule could be

  • For every unique call you make to the producer write a contract test
  • If output from a producer is going to cause a unique behaviour change in you (the consumer) then write a contract test e.g. an error condition would fall into this category

They wouldn’t go further then this and begin to check that the response contains all the correct data or the behaviour of the producer. That’s the job of the producer not the consumer. The producer will be a black box to the consumer, simply input and output. Whatever transformations that happen to the data on the inside of the producer are unknown.

If you do test that a response contains the correct data then I would only test very specific types of data. Specifically ones that if they where not returned would cause problems for your system. For which your system should handle gracefully in response.

How will Contract testing help?

Focused
If the test follows the guidance above they will focus on just the boundary at which the consumer and producer interact. Therefore if they fail you know exactly where the problem is but also what the issue is as they cover only a small area of interaction. This will allow you to quickly identify if the problem is with your integration of the producer or some other part of your code.

Fast
These test will be written at the code level usually with a native unit testing framework of the language you are working with. The vast majority of the tests will also execute against a stub to keep them fast. If you ran them against the actual producer then they could run slower. Also due to each test being so focused on the interaction boundary they will run well under a second allowing the whole suite of tests to execute in a matter of seconds.

Reliable
Circle of control / Circle of influence
Do to the simplicity of the tests the number of false positives is very low and will only fail if something had changed within the test, your interaction with the test double or the test double itself. Everything is now within your circle of control therefore any brittleness can be remedied quickly and easily.

Automated documentation
You now have tests that document your usage of the dependency that are also executable so will stay up-to-date with every change you or your dependency makes.

Running the tests

These test can now be easily kept as part of the main suite of tests within the code base and run through the development pipeline as usual. Any change to the code base would result in the whole suite of contract tests running and letting the dev team know if there was any issues.

Occasionally you would also want to run the contract tests against the real dependency separately from the main build pipeline just to let you know if the contract had changed and that your test double is still a true stand-in for the real thing.

New version of the dependency

Now when a new version of the dependency is released you can run the contract tests against it and check to see if there are any breaking changes. If no issues are detected then maybe some light exploratory testing of changes detailed in the release notes.

If running the contract tests does detect an issue then it should be quick and easy to pinpoint where the issue is (you or them) and what the necessary mitigation steps should be (fix in your code or reject the release). All this while keeping your build pipeline running and your code base shippable.

If an issue is detected in the live environment then it’s going to be easy to know what changed and how to fix it. Which could be either fixing forward or backing out the change.

Confidence for the Consumer team

Contract tests allow the consuming team to move to a new version of a producer much quicker and with greater confidence than before. If something in the release notes looks risky still then your test team can carry out focused exploratory regression testing and if possible putting the update behind a feature flag for a controlled release to your end users.

What is Consumer-driven Contract Testing?

The thing with contract tests is that they are very much in the consumer domain. If the producer is making regular releases which result in the contract tests failing often then in one hand at least you know before taking the actual update but in the other you still can’t take it without work arounds or additional new releases from the producer. This may lead you to thinking about a new supplier. Why even bother with all the pain with writing contract tests when you knew this already?

What if you could help your producer see that each update is going to cause you issues before they even made a release? What if they told you prior to making the release that they need to introduce a breaking change or better yet that the current API will be deprecated after a certain date/version allowing you to move to the new API in your own time? What if you could work with your producers collaboratively that way they get what they want (easy and quick uptake of new versions) and you get what you need (new bug fixes/features, improved confidence of each update working as intended, less time testing)? This is where Consumer-driven Contract testing can help and really starts to show the benefits of Contract testing.

Benefits of Consumer-driven Contract Testing

As mentioned earlier the Contract Test sit in your circle of control. That is everything in this domain is in your direct control. The producer however is out of your control but can be in your circle of influence.

  • Note the level to which you will have influence over your dependency will depend on your overall relationship. If they are within the same organisation then things maybe easier, outside of your org but a supplier that you have a financial contract with then probably require some contract negotiation so not impossible but still some effort. No financial contract and just something you use through an open source license then contract testing is all you will likely have as a relationship.

One of the ways to start moving your producers into your circle of influence is to start a dialogue with them around your contract tests. These tests will show the producer exactly how you integrate their service and the types of response you expect from them. Also due to the simplicity of the tests and test doubles it should be easy for them to understand without your intervention (another good reason to keep them focused and simple).

Showing them the tests is a good place to start (it’s just code that’s what we are all working with none of that touchy, feely stuff about relationships) but a better way to progress the relationship, sorry, chat would be see if they could run the contract tests as a part of their development pipeline. Perhaps every time they plan to make a release or better yet on every commit (another reason to keep the tests fast and reliable).

This way they not only see how you use them, but they get an early warning if any changes in their code is likely to cause their consumers any problems. They can then see if they really need to make that change or see how they can mitigate the impact to their consumers. If they need to do it they can start a dialog with their consumers and start to migrate them onto a new API. This all helps to improve the relationship between consumer and producers, facilitated with some simple tests. Who knew testing could build stronger relationships between development teams?

Who owns the Contract tests?

Just in case it’s not clear the responsibility to write the contract tests in the first place is always with the consumers. It’s only them that know how they plan to use and integrate the producers. The producers can always offer best practice and how they intend consumer to use their services but it’s up to the consumers to decide if they plan to use the service the way it was intended.

Contract tests only become Consumer-driven once they are executed by the producers. Until then they are just Contract tests and even then just in name. If they test anything more then what was outlined earlier they become something else entirely.

New problems to solve

Figuring out how to share the tests, run them, making the results visible and letting consumers and producers know about breaking changes is a whole host of other issues that need to be resolved. The web testing frameworks have already made some progress in this area but I don’t know of any tools that facilitate this between internal teams other then having access to each other’s build infrastructure and source code repos.

Don’t use contract tests to do functional testing

Contract tests need to be quick and simple to understand and therefore only test at the boundary. If you go further than this they will become more complicated and harder for other teams to understand.

It’s not the producers team to understand how you use their service but giving them some insight into how you integrate it could be beneficial to both teams. There is nothing stopping you from writing more integrated tests but don’t expect your producer to run these. This is your responsibility and the feedback from this would be more beneficial to you than them. Besides you don’t want them thinking you’re trying to fob your testing onto them.

If you do more testing further than what was described above don’t call them contract tests otherwise you’ll cause more confusion. Be specific and call them what they are.

Contract Testing, Why do it?

I’ve been thinking a lot about contract testing lately and trying to explain why it’s a good idea.  I thought I’d start by getting my initial arguments for it down and go from there.


Got an opinion then let me know.

Note: This is a first draft (published 24/10/19) and I’ll (hopefully) revisit it again soon but in the meanwhile here is me thinking out in the open… 

Update 18/11/19: Added more details on what contract testing actually is.

The “Contract Testing Chat”: The Reality, The Problem, The Possible Solution?

Aim: To encourage dev teams to use contract testing to manage their integration of dependencies

The Reality 

Within any of the systems we produce there are components from external teams as this allows us to focus on what is important to us and let the other teams take care of thing that are not our core competency. 

In an ideal situation we would probably make everything ourselves so we have complete control but that would require significant amounts of Time, Money and Skills.

Time – To train your existing staff or recruit the people that have the skills and then allow them to actually build the component/systems.

Money – To hire the people and all the necessary resources they need to do the job.

Skills – That the person needs to be able to do the job

Some organisations can throw money at the situation and recruit the best in the industry and do everything in-house. Think of large organisations with deep pockets and large global brands.

Others (like us) don’t have this luxury and have to rely on external teams and component makers to make up for the parts we choose not to focus on. This leaves us with a dilemma. 


The Problem 

Do we just simply trust that these external components (dependencies) will work as we hope and the teams maintaining them will let us know when things change? What most teams do is integrate the component and put it through a couple of rounds of exploratory testing just to be sure things still work as we intended. If an issue is found then it’s a matter of understating what the problem is and where the problem could actually be and who’s responsibility it is to fix it.

This strategy works quite well once the initial issues have been ironed out. 
Eventually though a new version of the component is released and you need to decide if you test everything again or trust the release notes and just do focused regression testing.

Possible solutions


Focused Regression Testing If you just do focused regression testing and an issue is found in the live environment then trust in the dependence maintainer and possibly the development team integrating the component is diminished. The general response to this is to do a full regression of the integrated component every time. 

Full Regression Testing Full Regression Testing usually takes more time, money and skills so teams only integrate newer versions of the dependencies if they really have too. Generally when it contains something that they need e.g. a new feature or bug fix that affects the team directly. 

But because of the large gaps between integration of the previous and latest dependence there are likely to be even more changes then the team anticipated so not only does a full regression now have to happen but there are likely to be more issues found leading to even longer lead times in integrating the component. The blame game normally starts about now, see below. 

Automated end-to-end testing Some teams try to address this problem with automated end-to-end UI testing. Why? Well that’s what the Testers are doing during regression testing right? Just checking the functionality of the system and finding all the issues. So if we can automate this then we can not only find these issues faster but repeatedly and freeing up the Testers to do other things. It almost looks like you address the time, money and skill question is one initial up-front cost of building out the automation see UI Automation, what is it good for? 

Unfortunately these test only find what you program them to find and not only that the more components the end-to-end test run through the greater the chance of failure from false positives. If it does find an issue then you need to work out where the problem actually is: the test or the code. If it’s the code then another developer needs to investigate where that issue is and you’re heading to the blame game backlog issue. 

The Blame game 

The blame game is when the dependency maintainer blames the integrating team for not taking updates often enough and attempting to integrate the component in a way that they didn’t intend. On top of that any issues now found by the integrating team needs to go into the dependence maintainers backlog to be prioritised as they have other competing work to be getting on with. It’s not like they are the only team integrating their component. Meanwhile the integration team is blaming the maintainers for sneaking in features and bug fixes that they never asked for and holding up their development process. 

Last resort solution? 

Find another supplier Once The Blame game starts then this usually leads the integrating team down one of two paths. Find another more responsive supplier. Perhaps paying an external team to the company might solve their dependency problems. This is throwing money at the problem (see money, time and skill from earlier) or they…

Build it in-house This is all about taking back control and making it the teams responsibility to build the component. No more having to worry about another teams backlog or building things that have no relevance to your team. This is the skills part of the money, time and skills from earlier.

Both of the above solutions is a break down of the relationship between maintainers and integrators or more commonly your dev team and those PITA’s over in <insert location/team/department name here> 😆

Is there anything else we can try that could help with all the issues above and prevent the relationship breakdown? We ended up down this path as we needed to address the time, money and skills costs we couldn’t afford as a team, but all the options above results in one of the core costs having to be paid.

A possible solution? 

Contract testing and Consumer-Driven Contract testing 
Contract testing helps address the time cost by allowing an external team maintain a dependency. This also addresses the money question as the responsibility to fund that team essentially becomes someone else problem along with the skills issue. All the dev team needs to do is integrate the dependency. So how is Contract testing going to actually help? 

See What is Contract testing for more details.

The unintended consequences of automated UI tests

Whenever I see people talking about automated testing I always wonder what type of testing they actually mean? Eventually someone will mention the framework they are using and all too often it’s a UI based automation tool that allows tests to be written end-to-end (A-E2E-UI). 
They are usually very good at articulating what they think these tests will give them: fast automated tests that they no longer need to run manually, amongst other reasons.

But what they fail to look at is the types of behaviours these A-E2E-UI tests encourage and discourage within teams. 

They have a tendency to encourage  

  • Writing more integrated testing with the full stack rather then isolated tests 
    • Isolated behaviour tests (e.g. unit, integration, contract tests etc) run faster and help pinpoint where issues could be
    • A-E2E-UI test will just indicate that a specific user journey is not working. While useful from an end user prospective someone still needs to investigate why. This can lead to just re-running it to see if it’s an intermittent error. Which is only made worse by tests giving false negatives which full stack tests are more likely to because of having more moving parts 
  • Testing becomes someone else responsibility 
    • This is more apparent when the A-E2E-UI test are done by somebody else in the team and not the pair developing the code 
    • Notice ‘pair’ if you’re not a one-person development army then why are you working alone? 
      • Pairs tend to produce better code of higher quality with instant feedback from a real person 
      • It might be slower at first but it’s worth it to go faster later 
      • This is really important for established businesses with paying customers 
      • A research paper called The Costs and Benefits of Pair Programming backs this up but it’s nearly 20 years old now so if you know of anything more recent let me know in the comments.
  • Pushing testing towards the end of the development life cycle 
    • The only way A-E2E-UI tests work is through a fully integrated system therefore testing gets pushed later into the development cycle 
    • You could use Test doubles for parts but then that is not an end-to-end test.
  • Slower feedback loops for development teams 
    • Due to testing being pushed to the later stages of development developers go longer without feedback into how their work is progressing 
    • This problem is increased further when the A-E2E-UI tools are not familiar to the developers who subsequently wait for the development pipeline to run their tests instead of doing it locally
  • Duplication of testing 
    • As the A-E2E-UI test suits get bigger and bigger it becomes hard and harder to see what is and isn’t covered by automation 
    • This leads to teams starting to test things at other levels (code and most likely exploratory testing ) which all add to the development time 

These are just some of the behaviours I’ve observed A-E2E-UI tests encourage, but they also discourage other behaviours which maybe desirable. 

They can discourage development teams from

  • Building testability into the design of the systems 
    • Why would you if you know you can “easily” tests something end-to-end with an automation tool? 
  • Maintainability of the code base
    • By limiting the opportunities to build a more testable design you decrease the maintainability of the code though tests 
    • If you need to make a change it’s harder to see what the change in the code affects
    • By having more fine grained tests you can pinpoint where issues exist
    • A-E2E-UI tests just indicate that a journey has broken and how it could affect the end users
    • Not where the problem was actually introduced  
  • Building quality at the source 
    • You are deferring testing towards the end of the development pipeline when everything has been integrated.  Instead of when you are actively developing the code.
    • Are you really going to go back and add in the tests especially if you know an end-to-end test is going to cover it?
  • The responsibility to test your work 
    • With the “safety net” of the A-E2E-UI tests you send the message that it’s ok if something slips though development 
    • If it affects anything the A-E2E-UI tests will catch it
    • What we should be encouraging is that it’s the developers responsibility to build AND test their work
    • They should be confidant that once they have finished that piece of code it can be shipped 
    • The A-E2E-UI tests should acts as another layer to build on your teams confidence that nothing catastrophic will impact the end users. Think of them as a canary in the coal mine. If it stops chirping then something is really wrong…   
  • More granular feedback loops
    • By having A-E2E-UI tests you’re less likely to write unit and integration tests which give you fast feedback on how that part of the code behaves 
    • Remember code level tests should be testing behaviour not implementation details 

If A-E2E-UI tests cause undesirable behaviours in teams should we stop writing them? While they are valuable at demonstrating end users journeys we shouldn’t be putting so much of our confidence that our system works as intended into them. They should be another layer which helps build the teams confidence that the system hangs together. 

If we put the vast majority of our effort and confidence into these automated end-to-end tests than we risk losing one of the teams greatest abilities: building testability into the design of our systems. But just like the automated UI tests building in testability takes conscious effort. This will take time, patients and experience for the whole team to understand and benefit from.